Added a few more location “Place Names” for use by level designers.
Fixed incorrect material property on some breakable doors and scaffold models.
Added engine_no_focus_sleep convar (default value 50 milliseconds), which controls the amount of time the engine sleeps per frame when the game is not in focus.
The CPU frequency results are displayed with cl_showfps or net_graph. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. If it drops below 50-55% then you may have a serious problem. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If you have CS:GO performance problems on Windows, add “+cpu_frequency_monitoring 2″ to the CS:GO command line to see if CPU thermal throttling is an issue.
Added experimental cpu_frequency_monitoring convar to detect thermal throttling.
Increased session communication buffer size to allow for up to 64-player sessions.
Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up.
when the scoreboard is up, the radar will now switch to the square “overview” mode (disable with cl_radar_square_with_scoreboard, or in the Game Settings menu).
Added convar sv_server_graphic which allows the server to specify a 360×60 px image file (must be 16k or smaller) in /csgo/ that will display in the spectator view.
safezonex’s min value can now go as low as 0.28 with triple monitor setups and will allow a min value of 0.475 with double monitor setups.