

There are a number of fairly pointless scanning missions (including one revealingly titled "Look under every rock") that I suppose are intended to serve as a nice break between the big fights. Depending on which campaign you're playing you may have the option of taking additional optional missions.

At times the story unfolds right alongside the action however, giving us the best of both worlds. Attentive players will be rewarded with a reasonably engaging plot and storyline, but the bulk of us will find ample enjoyment in the action of the missions themselves. While the action of the battles is undeniably solid, the campaigns themselves are a bit dry. The conquest campaigns are more akin to the game's Dynaverse component allowing players a bit more latitude in terms of missions and encounters. There are four campaigns for each of the races and an additional three conquest campaigns for the non-Borg types. While purists will no doubt lament the loss of all the secondary races that were included with the previous games, just having a four-sided conflict makes things much clearer. I like the fact that the number of races has been scaled back. Add in a brand new menace called The Borg and you're talking about some serious fun. The Romulans, fearing what this new cooperation might signal, have their own unique role to play in the conflict.

But while the Federation is eager to bury the hatchet with their bumpy-headed brethren, a lingering sense of animosity and distrust make things a bit more complicated. Taking place just before the upcoming movie, Star Trek: Nemesis, Starfleet Command III begins in an unlikely state of a newly forged peace between the Federation and the Klingons.

With the recent shift in publishing, from Interplay to Activision, the developer is now free (or is it compelled?) to set the game in the Next Generation universe. In partnership with Interplay, they've built a series of PC games around the tabletop version. But rather than bore you with the details of my initial fascination with the tabletop version of the game, let me just say this: I dug it and I dig the idea of bringing those games to the PC.Īpparently the folks at Taldren feel the same way. And how I still have a copy of the game languishing somewhere in my spare bedroom - presumably near my neglected copies of Wooden Ships and Iron Men and Advanced Squad Leader. This is the part of the review where I talk about how much I played Starfleet Battles as a teenager.
